But weak plots aside, this game puts hunters in the unique roll of stalking an animal worthy of the might of gunpowder. The book does not really say and I’m mostly just guessing from the fact that spaceships come in and take your kills off to your trophy room, and the fact that you "beam out" of the hunting area about four seconds after you are ready to leave. The premise of the game is a bit odd and has something to do with a newly discovered planet full of dinosaurs. So it was with great interest that I took a look at Carnivores 2 from WizardWorks. The constant slaughter - I’m told you don’t often bag 10+ point deer on most hunting trips - turns to boredom most of the time leaving me to eventually drop my Winchester 70 in favor of a nice gauss gun and opponents that actually shoot back. Other than running away, there is not much a whitetail doe is going to do against the might of your Remington 700. And they have to look realistic, or else real hunters will dismiss it as a silly toy, and the target audience won’t be captured.īut even though I enjoy playing hunting simulations, at least once in a while, I always felt kind of bad that the animals did not really have a chance. Just because you are out there shooting helpless deer does not make the job of programming the game any easier. Seriously though, a lot of work goes into hunting simulations. Them computer deer is good eatin’ after all. I know these hunting games are mostly aimed at the non-traditional gamer and perhaps I am a bit of a 3D environment freak, but I have in the past enjoyed stalking virtual mule deer in Texas and bringing home a nice computerized 12-point buck from the woods of New Hampshire. That out of the way, if anyone thinks this makes me soft, you can find my e-mail at the bottom of the page if you want to challenge me to a game of Half-Life.
0 Comments
Leave a Reply. |